You are Martok, a smart but easily squashed alien from a galaxy somewhat far away.
Everything was peaceful until the Z.A.K.K. Ground Assault Drones invaded.
They destroyed your land,
your home, your life. You're the only one who can stand between them and total
global domination. Fortunately for you, they're really really dumb.
The Z.A.K.K. drone wants you terminated, and it will stop at nothing to destroy
you, even if that means running into another Z.A.K.K. drone or a pile of
flaming wreckage. Your mission is simple: Exploit this stupid stupid
weakness.
Your only ally is in this battle of wits is your brain. Oh, also bombs. You get
bombs. It's pretty sweet.
There are two modes of gameplay, Marathon and Puzzle. In Marathon mode,
you are dropped into the middle of a field of Z.A.K.K.s and, with the aid of a few
blams (like bombs, but pronounced blams) and the ability to teleport, you must destroy them
all. Puzzle mode drops you into hand built missions where you cannot teleport. You must use
your WITS to survive. The planet is doomed..
As you embark on your journey to retake the planet, remember this one thing:
A Z.A.K.K. always move toward you even if it means its own destruction!
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Martok
For all he knows, Martok may be the last of his race, the Martoks. His parents weren't very creative.
When the ZAKKS invaded Martokia, Martok was asleep in an underground vault. When he emerged, his formerly verdant planet was a blasted horrorscape born of terrors never dreamt in his most abhorrent nightmares. That sucked bad.
To exact his revenge, he's decided to go on a kamikaze mission to destroy as many of these infernal robots as possible. Fortunately, the ZAKKS are really really dumb. They move moronically toward him, regardless of the consequences.
Should he fail to dodge the ZAKKs, he has two tools at his discretion: his teleporter, and his blams. The teleporter has a strict number of safe teleports. Once those are gone, Martok can still jump locations, but risks teleporting into the angry maw of a ZAKK. The blam destroys all nearby robots. This has the dual effect of saving Martok from death and being totally awesome.
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Z.A.K.K. Mark 1
The ZAKK Mark 1 was originally programmed to walk old ladies across the street. Unfortunately, due to a programming error* the machines became conscious and developed a lust for murder. The unlucky programmers managed to trick the ZAKKs into boarding a spaceship by loading it with prime quality old ladies. The ZAKKs were sent into the void of space, to wander aimlessly until they happened to crash into Martokia.
What they have in numbers they lack in intelligence. The ZAKKs move mindlessly toward small cute things, which often results in their destruction.
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G.E.R.G.
The ZAKK Mark 2 (aka G.E.R.G.) was to be a second, double-speed grandma-walker. They move twice as fast as the Mark 1, but very few models were made.. that we know of..
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